SID

May. 7th, 2008 01:45 am
tgies: (Default)
[personal profile] tgies

makin' SID tunes

peace

edit: I just want to thank GoatTracker for happily letting me save a blank file over my work with no overwrite confirmation.

Date: 2008-05-07 09:34 am (UTC)
From: [identity profile] 999kcelfe.livejournal.com
hey... how do you do that?

I wanna make "sounds like NES" music! :P

Maybe you can show me, if you have time
when I pass through your town in about 2-3
weeks... (you live about as far away from
the I-80 as I do)

Date: 2008-05-07 03:49 pm (UTC)
From: [identity profile] tgies.livejournal.com
I used GoatTracker 1.53 from http://covertbitops.c64.org/. This is a tracker (http://en.wikipedia.org/wiki/Tracker) which produces actual Commodore 64 executable code which will play your song on a C64, in an emulator, or in a SID player plugin for a media player.

For NES music, your best bet would be to use FamiTracker (http://famitracker.shoodot.net/). Another option which is slightly more complicated is to download ppmck (http://takamatsu.cool.ne.jp/dutycycle/ppmck.html) and learn MML (http://en.wikipedia.org/wiki/Music_Macro_Language) (with the aid of some (http://www.nullsleep.com/treasure/mck_guide/) tutorials (http://www.neonempyr.org/ppmck_guide.html)). You can do some slightly more elaborate stuff that way, currently, but it involves a lot of typing (http://tgies.livejournal.com/346673.html?thread=1077041#t1077041). Personally, I use MML, and then hand-optimize/tweak the assembly code that the MML compiler spits out before sending it off to the assembler.

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